Since the 2018 Jakarta Asian Games in e-sports was first listed as a performance project, and the subsequent 2018, 2019 League of Legends World Championship in the Chinese team won the championship, e-sports thoroughly out of the circle, derived from the e-sports hotel, e-sports chair, e-sports live and other industries, e-sports market size is rapidly expanding, reaching one hundred billion yuan in 2020. The gaming periphery as the most intuitive beneficiary project of the gaming industry, the market scale has continued to climb in recent years, especially the gaming chair industry has been rapid development.
The gaming chair refers to the seat used in e-sports, the product involves conforming to the human body mechanics to enhance the user's experience and comfort. Due to the high comfort of gaming chairs, and for human health has a great auxiliary effect, so gradually popularized to daily life, the application of demand continues to climb. Benefit from the outbreak of gaming fever, and the popularity of home office, gaming chair market demand climbing, in 2021 Tmall "Double 11" period, gaming chair turnover increased by more than 300% year-on-year.
In 2020-2021, the gaming chair industry has been rapid development, in addition to the impact of the gaming industry, but also by the development opportunities brought about by the epidemic. In 2020, the epidemic swept the world, home office has become a common phenomenon, so the demand for gaming chairs continue to climb, domestic gaming chairs exported overseas, Canada, the United States, Japan and Europe became the main export countries.